On the Draconic Network's Factions Server, we take you into a brand new world known as the Draconian Realm. This Realm has been recolonized by modern day inhabitants split into two main classes: Wizards and Alchemists. Upon entering the server, you realize that you have walked into a clash between the two classes. Your job is to choose a class that you will stay loyal to and fight for, and begin preparing for your next face-off. Despite all of the action, some of our more mellow sights include the following.
The Draconian Social Hub, informally known as Spawn, will be the first thing you stumble upon when you've entered the Realm. You will be greeted by players from both factions, a variety of locations to plan out strategies and host meetings, and much more. Celebrations will be held here at the end of every Faction War and Faction Revolution. This Hub will branch out in four directions. One will be used to mark the Wizards' territory, one for the Alchemists' territory, one for Minigames and Events, and one for the Market.
The Draconian Market will be available to players in both factions as a way to spend your in-game currency for important resources and materials. Various materials, from destructive ones such as TNT and Flint and Steels, to decorative ones such as Colored Clay will be up for purchase and global auction if you choose.
Once a player has chosen a Class to represent, the player may not change his or her class until the next server reset. While players must choose a Class to represent, they are still allowed to create their own Faction, but are not allowed to attack Factions in the same Class. For example, two Factions under the Wizard Class may not clash, but may battle Alchemist Factions at any given time. Our Global Events, the Faction Wars and Faction Revolutions, are larger-scale events meant as an attack to everybody and anybody, whereas a typical Faction attack only affects those being targeted.
The Draconian Social Hub, informally known as Spawn, will be the first thing you stumble upon when you've entered the Realm. You will be greeted by players from both factions, a variety of locations to plan out strategies and host meetings, and much more. Celebrations will be held here at the end of every Faction War and Faction Revolution. This Hub will branch out in four directions. One will be used to mark the Wizards' territory, one for the Alchemists' territory, one for Minigames and Events, and one for the Market.
The Draconian Market will be available to players in both factions as a way to spend your in-game currency for important resources and materials. Various materials, from destructive ones such as TNT and Flint and Steels, to decorative ones such as Colored Clay will be up for purchase and global auction if you choose.
Once a player has chosen a Class to represent, the player may not change his or her class until the next server reset. While players must choose a Class to represent, they are still allowed to create their own Faction, but are not allowed to attack Factions in the same Class. For example, two Factions under the Wizard Class may not clash, but may battle Alchemist Factions at any given time. Our Global Events, the Faction Wars and Faction Revolutions, are larger-scale events meant as an attack to everybody and anybody, whereas a typical Faction attack only affects those being targeted.